Joysticks
Joysticks are the fundamental building blocks of SGN's gamification layer, they are used by players to access additional rewards while playing games.
Last updated
Joysticks are the fundamental building blocks of SGN's gamification layer, they are used by players to access additional rewards while playing games.
Last updated
Joysticks have a bunch of parameters that describe the behavior and effects of equipping one vs another.
Health Points (0 < x < 100) Health determines how many usages the Joystick has left before it breaks
Energy Points (0 < x < 100) Energy determines how many usages the Joystick has before it needs to be recharged with a Charging Station
Experience Level (VERSE Infused) Experience points determine the advancement and leveling up of a Joystick, the more one plays the more they level up a Joystick
EFFICIENCY: VM (VERSE Multiplier) This parameter influences the VERSE tokens earned from completing general VERSE rewarding activities (such as unlocking a Chest or completing a Quest) Common (1 < x < 10) Uncommon (8 < x < 18) Rare (15 < x < 35) Epic (28< x < 63) Legendary (50 < x < 112)
ERGONOMY: SM (STARS Multiplier) This parameter influences the STARS tokens earned from completing general STARS rewarding activities (such as unlocking a Chest or completing a Quest) Common (1 < x < 10) Uncommon (8 < x < 18) Rare (15 < x < 35) Epic (28< x < 63) Legendary (50 < x < 112)
LUCK: LM (Luck Multiplier) This parameter influences the Drop Rate of NFTs earned from completing general rewarding activities (such as unlocking a Chest or completing a Quest) Common (1 < x < 10) Uncommon (8 < x < 18) Rare (15 < x < 35) Epic (28< x < 63) Legendary (50 < x < 112)
DURABILITY: HM (HP Decay Multiplier) This parameter influences the Health Decay Rate of Joysticks consumed by general activities (such as playing a Game or participating in a Tournament) Common (1 < x < 10) Uncommon (8 < x < 18) Rare (15 < x < 35) Epic (28< x < 63) Legendary (50 < x < 112)
There are four Joystick types, each designed to fulfill a different style of gamer.
Type 1
Type 2
Type 3
Type 4
There are five Joysticks qualities. When a Joystick is minted, the value of each Attribute will be chosen at random within the min. and max. values according to Joystick quality. As such, even Joysticks of the same quality may have vastly different Attribute distributions.
Common
1
10
Uncommon
8
18
Rare
15
35
Epic
28
63
Legendary
50
112
Common < Uncommon < Rare < Epic < Legendary
By burning VERSE, STARS, and 5 same quality Joystick, users can upgrade them to a single higher quality enhanced Joystick that has 20% higher Min/Max attribute parameter:
The Joystick enhancement rules:
The enhanced Joystick's Joystick ID will be the shortest/lowest Joystick ID inherited from the five burned Joysticks.
The enhanced Joystick's Joystick Type will be drawn randomly from the five burned Sneakers.
Each of the enhanced Joystick's Rune Slot types will be drawn randomly from the five burned Sneakers.
Users can level up their Joysticks by using VERSE to get Additional Attribute Points to enhance the joystick parameters.
Common
4
Uncommon
6
Rare
8
Epic
10
Legendary
12
This process can be made faster/boosted up by using even more VERSE. STARS is Rewarded at each Joystick Level Up.
1-4
10*2^LevelNumber
2^LevelNumber
2^LevelNumber
5-9
100*2^LevelNumber
10*2^LevelNumber
10*2^LevelNumber
Battle Pass XP is augmented by the Cartridge Equipped. (+X%)